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immersive-web-experience

Créatifv{"version":"1.0.0","createdAt":1788732740798,"changelog":"Immersive Web Experience skill, initial release:\n\n- Introduces a scene-based, narrative-driven approach to building cinematic and spatial web experiences.\n- Defaults to GSAP for motion; requires Three.js/WebGL only for necessary 3D or shader work.\n- Establishes gated workflows: mandatory project analysis, experience concept, build steps, and immersion review.\n- Emphasizes clarity in motion, accessibility, responsiveness, and performance as core standards.\n- Defines clear deliverables and implementation discipline to avoid common anti-patterns and shallow effects.\n- Provides workflows and reference materials for concepting, scene planning, motion engineering, spatial/3D integration, and quality review.","license":null}

Conceive, build, or review cinematic and spatial web experiences organized as connected scenes, using GSAP as the default motion layer and Three.js/WebGL only when real 3D or shader rendering materially improves the concept. Use for immersive landing pages, portfolios, launches, editorials, interact

Ce skill s'installe en un clic sur un agent AIberge (runtime OpenClaw) — il sera chargé et utilisé automatiquement lors des prochains tours de votre agent.

Description

Conceive, build, or review cinematic and spatial web experiences organized as connected scenes, using GSAP as the default motion layer and Three.js/WebGL only when real 3D or shader rendering materially improves the concept. Use for immersive landing pages, portfolios, launches, editorials, interactive stories, and experiential product sites; not for routine dashboards or animation-only tweaks.